Loadout🔗
Inherits: Resource
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Properties🔗
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Methods🔗
void |
_init() |
_get(prop: StringName) |
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_set(prop: StringName, value: Variant) |
Property Descriptions🔗
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Array [PackedScene] weapons = [] 🔗
void @weapons_setter(value: Array [PackedScene])
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Method Descriptions🔗
void _init() 🔗
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Array _get_property_list() 🔗
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Variant _get(prop: StringName) 🔗
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bool _set(prop: StringName, value: Variant) 🔗
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