Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions.
See the stable version of this documentation page instead.
Network🔗
Inherits: Node
There is currently no description for this class. Please help us by contributing one !
Properties🔗
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Methoden🔗
void |
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void |
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void |
_on_peer_connected(peer_id: int) |
void |
_on_peer_disconnected(peer_id: int) |
Signals🔗
peer_disconnecting(peer_id: int) 🔗
Emitted when a MultiplayerPeer sends a leave rpc, right before it is disconnected
Eigenschaftsbeschreibungen🔗
The maximum number of concurrent connections to accept
Methodenbeschreibungen🔗
void serve(port: int = 9000) 🔗
Creates a server peer and listens for connections on all intefaces for specifed port
void join(host: String = "localhost", port: int = 9000) 🔗
Creates a client peer and connects to specified host and port
void _on_peer_connected(peer_id: int) 🔗
Emitted when a multiplayer peer successfully connects to a server. Only emitted on the server.
void _on_peer_disconnected(peer_id: int) 🔗
There is currently no description for this method. Please help us by contributing one!