Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions.

DeathmatchScoringComponent🔗

Inherits: Node

There is currently no description for this class. Please help us by contributing one !

Properties🔗

Vector3i

ON_KILL_SCORE

Vector3i(1, 0, 0)

Methoden🔗

void

_init(scoreboard: Scoreboard, players: Node)

void

register(player: Player)

void

unregister(player: Player)

void

_on_player_killed(victim: Player, killer: int)


Signals🔗

add_score(peer_id: int, score: Vector3i) 🔗

There is currently no description for this signal. Please help us by contributing one!


Eigenschaftsbeschreibungen🔗

Vector3i ON_KILL_SCORE = Vector3i(1, 0, 0) 🔗

There is currently no description for this property. Please help us by contributing one!


Methodenbeschreibungen🔗

void _init(scoreboard: Scoreboard, players: Node) 🔗

This method returns a new bound deathmatch scoring component to be added in tree.


void register(player: Player) 🔗

There is currently no description for this method. Please help us by contributing one!


void unregister(player: Player) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_player_killed(victim: Player, killer: int) 🔗

There is currently no description for this method. Please help us by contributing one!