Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions.
See the stable version of this documentation page instead.
DeathmatchScoringComponent🔗
Inherits: Node
There is currently no description for this class. Please help us by contributing one !
Properties🔗
|
Methoden🔗
void |
_init(scoreboard: Scoreboard, players: Node) |
void |
|
void |
unregister(player: Player) |
void |
_on_player_killed(victim: Player, killer: int) |
Signals🔗
add_score(peer_id: int, score: Vector3i) 🔗
There is currently no description for this signal. Please help us by contributing one!
Eigenschaftsbeschreibungen🔗
Vector3i ON_KILL_SCORE = Vector3i(1, 0, 0) 🔗
There is currently no description for this property. Please help us by contributing one!
Methodenbeschreibungen🔗
void _init(scoreboard: Scoreboard, players: Node) 🔗
This method returns a new bound deathmatch scoring component to be added in tree.
void register(player: Player) 🔗
There is currently no description for this method. Please help us by contributing one!
void unregister(player: Player) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_player_killed(victim: Player, killer: int) 🔗
There is currently no description for this method. Please help us by contributing one!