Attention: Here be dragons
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(unstable) version of this documentation, which may document features
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DeathmatchScoringComponent🔗
Hérite: Node
There is currently no description for this class. Please help us by contributing one !
Propriétés🔗
|
Méthodes🔗
void |
_init(scoreboard: Scoreboard, players: Node) |
void |
|
void |
unregister(player: Player) |
void |
_on_player_killed(victim: Player, killer: int) |
Signaux🔗
add_score(peer_id: int, score: Vector3i) 🔗
There is currently no description for this signal. Please help us by contributing one!
Descriptions de propriété🔗
Vector3i ON_KILL_SCORE = Vector3i(1, 0, 0) 🔗
There is currently no description for this property. Please help us by contributing one!
Descriptions de méthode🔗
void _init(scoreboard: Scoreboard, players: Node) 🔗
Cette méthode renvoie un nouveau composant de score de deathmatch lié à insérer dans l'arbre de la scène.
void register(player: Player) 🔗
There is currently no description for this method. Please help us by contributing one!
void unregister(player: Player) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_player_killed(victim: Player, killer: int) 🔗
There is currently no description for this method. Please help us by contributing one!