Attention: Here be dragons

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DeathmatchScoringComponent🔗

Hérite: Node

There is currently no description for this class. Please help us by contributing one !

Propriétés🔗

Vector3i

ON_KILL_SCORE

Vector3i(1, 0, 0)

Méthodes🔗

void

_init(scoreboard: Scoreboard, players: Node)

void

register(player: Player)

void

unregister(player: Player)

void

_on_player_killed(victim: Player, killer: int)


Signaux🔗

add_score(peer_id: int, score: Vector3i) 🔗

There is currently no description for this signal. Please help us by contributing one!


Descriptions de propriété🔗

Vector3i ON_KILL_SCORE = Vector3i(1, 0, 0) 🔗

There is currently no description for this property. Please help us by contributing one!


Descriptions de méthode🔗

void _init(scoreboard: Scoreboard, players: Node) 🔗

Cette méthode renvoie un nouveau composant de score de deathmatch lié à insérer dans l'arbre de la scène.


void register(player: Player) 🔗

There is currently no description for this method. Please help us by contributing one!


void unregister(player: Player) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_player_killed(victim: Player, killer: int) 🔗

There is currently no description for this method. Please help us by contributing one!