MainMenu
Hérite: CanvasLayer
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Signaux
host_pressed() 🔗
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join_pressed() 🔗
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Constants
scene = <Object> 🔗
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Descriptions de propriété
MultiplayerPanelContainer multiplayer_panel 🔗
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SettingsPanelContainer settings_panel 🔗
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PackedScene demo_scene 🔗
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Descriptions de méthode
Match instantiate() static 🔗
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void _ready() 🔗
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void _on_demo_pressed() 🔗
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void _on_multiplayer_pressed() 🔗
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void _on_settings_pressed() 🔗
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void _on_main_menu_pressed() 🔗
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void _on_connected_to_server() 🔗
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