Attention: Here be dragons
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(unstable) version of this documentation, which may document features
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See the stable version of this documentation page instead.
GrenadeLauncherProjectileExplosion🔗
Hérite: Node3D
There is currently no description for this class. Please help us by contributing one !
Propriétés🔗
|
Méthodes🔗
void |
set_source(new_source: Node) |
void |
_ready() |
void |
Descriptions de propriété🔗
ExplosiveDamage explosive_damage 🔗
The component responsible for explosion damages
void set_source(new_source: Node)
The source of explosion.
This is increment by 1 when a particle emitter is finished
Descriptions de méthode🔗
void set_source(new_source: Node) 🔗
There is currently no description for this method. Please help us by contributing one!
void _ready() 🔗
Called when the node enters the scene tree for the first time.
void _on_finished() 🔗
This is called by children particle nodes to destruct our GrenadeLauncherProjectileExplosion once all emitters are finished