Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions.

GrenadeLauncherProjectileExplosion🔗

Inherits: Node3D

There is currently no description for this class. Please help us by contributing one !

Propiedades🔗

ExplosiveDamage

explosive_damage

Node

source

int

_finished_count

0

Métodos🔗

void

set_source(new_source: Node)

void

_ready()

void

_on_finished()


Property Descriptions🔗

ExplosiveDamage explosive_damage 🔗

The component responsible for explosion damages


Node source 🔗

  • void set_source(new_source: Node)

The source of explosion.


int _finished_count = 0 🔗

This is increment by 1 when a particle emitter is finished


Method Descriptions🔗

void set_source(new_source: Node) 🔗

There is currently no description for this method. Please help us by contributing one!


void _ready() 🔗

Called when the node enters the scene tree for the first time.


void _on_finished() 🔗

This is called by children particle nodes to destruct our GrenadeLauncherProjectileExplosion once all emitters are finished