Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions.
See the stable version of this documentation page instead.
HUD🔗
Inherits: CanvasLayer
There is currently no description for this class. Please help us by contributing one !
Propiedades🔗
Métodos🔗
void |
_ready() |
void |
_on_ammo_changed(new_ammo: int) |
void |
|
void |
ask(question: String, callback: Callable, answer_yes: String = "Yes", answer_no: String = "No") |
Property Descriptions🔗
ProgressBar health_bar 🔗
There is currently no description for this property. Please help us by contributing one!
ProgressBar energy_bar 🔗
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
Method Descriptions🔗
void _ready() 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_ammo_changed(new_ammo: int) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_visibility_changed() 🔗
There is currently no description for this method. Please help us by contributing one!
void ask(question: String, callback: Callable, answer_yes: String = "Yes", answer_no: String = "No") 🔗
There is currently no description for this method. Please help us by contributing one!