Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions.
See the stable version of this documentation page instead.
IFF🔗
Inherits: Node3D
There is currently no description for this class. Please help us by contributing one !
Propiedades🔗
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Métodos🔗
void |
set_username(new_name: String) |
void |
_ready() |
void |
_on_billboard_changed(new_billboard: int) |
void |
_on_border_changed(new_border: float) |
void |
_on_username_changed(new_username: String) |
void |
_on_background_changed(color: Color) |
void |
_on_fill_changed(color: Color) |
void |
_on_health_changed(new_value: float) |
Signals🔗
health_changed(new_value: float) 🔗
There is currently no description for this signal. Please help us by contributing one!
There is currently no description for this signal. Please help us by contributing one!
background_changed(color: Color) 🔗
There is currently no description for this signal. Please help us by contributing one!
billboard_changed(new_billboard: int) 🔗
There is currently no description for this signal. Please help us by contributing one!
border_changed(new_border: float) 🔗
There is currently no description for this signal. Please help us by contributing one!
Property Descriptions🔗
void @min_value_setter(value: float)
The minimum value.
void @max_value_setter(value: float)
The maximum value.
void @value_setter(value: float)
Current value.
void @border_setter(value: float)
The border for the progress bar.
String username = "Username" 🔗
void set_username(new_name: String)
The username to display on top of this indicator.
Color fill = Color(1, 1, 1, 1) 🔗
void @fill_setter(value: Color)
The foreground color to use for this indicator.
Color background = Color(0, 0, 0, 0.5) 🔗
void @background_setter(value: Color)
The background color to use for this indicator.
void @billboard_setter(value: int)
The billboard mode to use. See BaseMaterial3D.BillboardMode for possible values.
There is currently no description for this property. Please help us by contributing one!
Sprite3D chevron = <unknown> 🔗
There is currently no description for this property. Please help us by contributing one!
ProgressBar3D health_bar = <unknown> 🔗
There is currently no description for this property. Please help us by contributing one!
Method Descriptions🔗
void set_username(new_name: String) 🔗
There is currently no description for this method. Please help us by contributing one!
void _ready() 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_billboard_changed(new_billboard: int) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_border_changed(new_border: float) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_username_changed(new_username: String) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_background_changed(color: Color) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_fill_changed(color: Color) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_health_changed(new_value: float) 🔗
There is currently no description for this method. Please help us by contributing one!