IFF🔗

Inherits: Node3D

There is currently no description for this class. Please help us by contributing one !

Propiedades🔗

float

min_value

0.0

float

max_value

255.0

float

value

255.0

float

border

0.2

String

username

"Username"

Color

fill

Color(1, 1, 1, 1)

Color

background

Color(0, 0, 0, 0.5)

int

billboard

2

Label3D

label

<unknown>

Sprite3D

chevron

<unknown>

ProgressBar3D

health_bar

<unknown>

Métodos🔗

void

set_username(new_name: String)

void

_ready()

void

_on_billboard_changed(new_billboard: int)

void

_on_border_changed(new_border: float)

void

_on_username_changed(new_username: String)

void

_on_background_changed(color: Color)

void

_on_fill_changed(color: Color)

void

_on_health_changed(new_value: float)


Signals🔗

health_changed(new_value: float) 🔗

There is currently no description for this signal. Please help us by contributing one!


fill_changed(color: Color) 🔗

There is currently no description for this signal. Please help us by contributing one!


background_changed(color: Color) 🔗

There is currently no description for this signal. Please help us by contributing one!


billboard_changed(new_billboard: int) 🔗

There is currently no description for this signal. Please help us by contributing one!


border_changed(new_border: float) 🔗

There is currently no description for this signal. Please help us by contributing one!


Property Descriptions🔗

float min_value = 0.0 🔗

  • void @min_value_setter(value: float)

The minimum value.


float max_value = 255.0 🔗

  • void @max_value_setter(value: float)

The maximum value.


float value = 255.0 🔗

  • void @value_setter(value: float)

Current value.


float border = 0.2 🔗

  • void @border_setter(value: float)

The border for the progress bar.


String username = "Username" 🔗

  • void set_username(new_name: String)

The username to display on top of this indicator.


Color fill = Color(1, 1, 1, 1) 🔗

  • void @fill_setter(value: Color)

The foreground color to use for this indicator.


Color background = Color(0, 0, 0, 0.5) 🔗

  • void @background_setter(value: Color)

The background color to use for this indicator.


int billboard = 2 🔗

  • void @billboard_setter(value: int)

The billboard mode to use. See BaseMaterial3D.BillboardMode for possible values.


Label3D label = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


Sprite3D chevron = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


ProgressBar3D health_bar = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


Method Descriptions🔗

void set_username(new_name: String) 🔗

There is currently no description for this method. Please help us by contributing one!


void _ready() 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_billboard_changed(new_billboard: int) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_border_changed(new_border: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_username_changed(new_username: String) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_background_changed(color: Color) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_fill_changed(color: Color) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_health_changed(new_value: float) 🔗

There is currently no description for this method. Please help us by contributing one!