Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions.

Flag🔗

Hérite: RigidBody3D

There is currently no description for this class. Please help us by contributing one !

Propriétés🔗

FlagState

state

0

Node

last_carrier

Area3D

area

<unknown>

Node3D

mesh

<unknown>

Waypoint3D

waypoint

<unknown>

float

dropped_max_duration

30.0

Timer

respawn_timer

<unknown>

Méthodes🔗

Flag

instantiate() static

void

_ready()

void

_process(_delta: float)

void

_physics_process(delta: float)

void

_on_body_entered(body: Node)

void

_on_grabbed(by: Node)

void

_on_dropped(by: Node)


Signaux🔗

grabbed(by: Node) 🔗

There is currently no description for this signal. Please help us by contributing one!


dropped(by: Node) 🔗

There is currently no description for this signal. Please help us by contributing one!


Enumerations🔗

enum FlagState: 🔗

FlagState ON_STAND = 0

The flag is fresh and at its initial position

FlagState DROPPED = 1

The flag is dropped by a FlagHolder

FlagState TAKEN = 2

The flag is taken and being carried by a FlagHolder


Constants🔗

scene = <Object> 🔗

There is currently no description for this constant. Please help us by contributing one!


Descriptions de propriété🔗

FlagState state = 0 🔗

There is currently no description for this property. Please help us by contributing one!


Node last_carrier 🔗

There is currently no description for this property. Please help us by contributing one!


Area3D area = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


Node3D mesh = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


Waypoint3D waypoint = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


float dropped_max_duration = 30.0 🔗

There is currently no description for this property. Please help us by contributing one!


Timer respawn_timer = <unknown> 🔗

This timer is responsible for returning the flag when it is dropped for more than dropped_max_duration.


Descriptions de méthode🔗

Flag instantiate() static 🔗

There is currently no description for this method. Please help us by contributing one!


void _ready() 🔗

There is currently no description for this method. Please help us by contributing one!


void _process(_delta: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void _physics_process(delta: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_body_entered(body: Node) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_grabbed(by: Node) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_dropped(by: Node) 🔗

There is currently no description for this method. Please help us by contributing one!