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This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions.
See the stable version of this documentation page instead.
Jetpack🔗
Hérite: Node3D
There is currently no description for this class. Please help us by contributing one !
Propriétés🔗
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Méthodes🔗
void |
_ready() |
void |
Descriptions de propriété🔗
InputSynchronizer input 🔗
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
The energy.value drain rate per second, as a percentage of energy.max_value
float stutter_treshold = 15.0 🔗
The stutter threshold of energy.value at which the jetpack needs to charge to be used again, as a percentage of energy.max_value
This property indicates wether the Jetpack is stuttering
float vertical_acceleration = 10.0 🔗
The thrust vertical acceleration component, expressed in m/s²
float horizontal_acceleration = 15.0 🔗
The thrust horizontal acceleration component, expressed in m/s²
Array emitters = find_children(...) 🔗
An array of GPUParticles3D children
Wether all GPUParticles3D children have their GPUParticles3D.emitting property set
Wether all GPUParticles3D children have their GPUParticles3D.one_shot property set
Descriptions de méthode🔗
void _ready() 🔗
There is currently no description for this method. Please help us by contributing one!
There is currently no description for this method. Please help us by contributing one!