Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions.
See the stable version of this documentation page instead.
Flag🔗
Inherits: RigidBody3D
There is currently no description for this class. Please help us by contributing one !
Properties🔗
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Methods🔗
instantiate() static |
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void |
_ready() |
void |
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void |
_physics_process(delta: float) |
void |
_on_body_entered(body: Node) |
void |
_on_grabbed(by: Node) |
void |
_on_dropped(by: Node) |
Signals🔗
There is currently no description for this signal. Please help us by contributing one!
There is currently no description for this signal. Please help us by contributing one!
Enumerations🔗
enum FlagState: 🔗
FlagState ON_STAND = 0
The flag is fresh and at its initial position
FlagState DROPPED = 1
The flag is dropped by a FlagHolder
FlagState TAKEN = 2
The flag is taken and being carried by a FlagHolder
Constants🔗
scene = <Object> 🔗
There is currently no description for this constant. Please help us by contributing one!
Property Descriptions🔗
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
Waypoint3D waypoint = <unknown> 🔗
There is currently no description for this property. Please help us by contributing one!
float dropped_max_duration = 30.0 🔗
There is currently no description for this property. Please help us by contributing one!
Timer respawn_timer = <unknown> 🔗
This timer is responsible for returning the flag when it is dropped for more than dropped_max_duration.
Method Descriptions🔗
Flag instantiate() static 🔗
There is currently no description for this method. Please help us by contributing one!
void _ready() 🔗
There is currently no description for this method. Please help us by contributing one!
void _process(_delta: float) 🔗
There is currently no description for this method. Please help us by contributing one!
void _physics_process(delta: float) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_body_entered(body: Node) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_grabbed(by: Node) 🔗
There is currently no description for this method. Please help us by contributing one!
void _on_dropped(by: Node) 🔗
There is currently no description for this method. Please help us by contributing one!