Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions.

Waypoint3D🔗

Inherits: Node3D

There is currently no description for this class. Please help us by contributing one !

Properties🔗

bool

sticky

true

bool

fade

true

String

text

Color

foreground_color

Color(1, 1, 1, 1)

Label3D

label

<unknown>

Sprite3D

sprite

<unknown>

Methods🔗

void

_ready()

void

_process(_delta: float)


Signals🔗

text_changed(new_text: String) 🔗

There is currently no description for this signal. Please help us by contributing one!


Property Descriptions🔗

bool sticky = true 🔗

There is currently no description for this property. Please help us by contributing one!


bool fade = true 🔗

There is currently no description for this property. Please help us by contributing one!


String text 🔗

  • void @text_setter(value: String)

There is currently no description for this property. Please help us by contributing one!


Color foreground_color = Color(1, 1, 1, 1) 🔗

The foreground color to modulate the waypoint color


Label3D label = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


Sprite3D sprite = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


Method Descriptions🔗

void _ready() 🔗

There is currently no description for this method. Please help us by contributing one!


void _process(_delta: float) 🔗

There is currently no description for this method. Please help us by contributing one!