Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions.

RabbitScoringComponent🔗

Inherits: Node

This defines a rabbit scoring component.

Properties🔗

Timer

timer

<unknown>

Flag

flag

Methods🔗

void

_init(scoreboard: Scoreboard, _flag: Flag)

void

_ready()

void

_on_flag_grabbed(carry: FlagHolder)

void

_on_flag_dropped(_carry: FlagHolder)

void

_on_timer_timeout(_flag: Flag)


Signals🔗

add_score(peer_id: int, score: Vector3i) 🔗

There is currently no description for this signal. Please help us by contributing one!


Constants🔗

ON_GRAB_SCORE = Vector3i(1, 0, 0) 🔗

There is currently no description for this constant. Please help us by contributing one!

ON_HOLD_SCORE = Vector3i(1, 0, 0) 🔗

There is currently no description for this constant. Please help us by contributing one!

HOLD_SCORING_TIMER = 10.0 🔗

There is currently no description for this constant. Please help us by contributing one!


Property Descriptions🔗

Timer timer = <unknown> 🔗

There is currently no description for this property. Please help us by contributing one!


Flag flag 🔗

There is currently no description for this property. Please help us by contributing one!


Method Descriptions🔗

void _init(scoreboard: Scoreboard, _flag: Flag) 🔗

There is currently no description for this method. Please help us by contributing one!


void _ready() 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_flag_grabbed(carry: FlagHolder) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_flag_dropped(_carry: FlagHolder) 🔗

There is currently no description for this method. Please help us by contributing one!


void _on_timer_timeout(_flag: Flag) 🔗

There is currently no description for this method. Please help us by contributing one!