Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions.
See the stable version of this documentation page instead.
Settings🔗
Inherits: Node
Wrapper around ConfigFile to manage game settings file.
Properties🔗
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Methoden🔗
void |
_ready() |
get_value(section: String, key: String, default: Variant = null) |
|
void |
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void |
reset() |
void |
save() |
Constants🔗
settings_path = "res://config/settings.cfg" 🔗
There is currently no description for this constant. Please help us by contributing one!
user_settings_path = "user://settings.cfg" 🔗
There is currently no description for this constant. Please help us by contributing one!
Eigenschaftsbeschreibungen🔗
ConfigFile _config_file = <unknown> 🔗
There is currently no description for this property. Please help us by contributing one!
Methodenbeschreibungen🔗
void _ready() 🔗
There is currently no description for this method. Please help us by contributing one!
Variant get_value(section: String, key: String, default: Variant = null) 🔗
There is currently no description for this method. Please help us by contributing one!
void set_value(section: String, key: String, value: Variant) 🔗
There is currently no description for this method. Please help us by contributing one!
void reset() 🔗
There is currently no description for this method. Please help us by contributing one!
void save() 🔗
There is currently no description for this method. Please help us by contributing one!